
Frequency Shifting
Shifting frequencies by a set amount (not by pitch/octaves).

Shifting frequencies by a set amount (not by pitch/octaves).

Adding real-world textures (keys, rain, paper) to instruments.

Slicing audio into tiny "grains" to create new textures.

Reversing a sound's reverb tail so it "builds up" into the hit.

A detuned, swirling synth bass with a "growling" texture.